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<title>oddity's CGPortoflio Gallery</title>
<link>http://oddity.cgsociety.org/gallery/</link>
<description>oddity's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Portrait of a Girl</title>
	<link>http://oddity.cgsociety.org/gallery/655126</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/63632/63632_1216579973_small.jpg"><br><br>This was an attempt at character photorealism, perhaps the most difficult form of Cg realism.<br />
 I wanted to render a full character, including hands and feet, not in flat GI lighting, but strong directional lighting which gives rise to the subtle  hue and tonal variations that 2d artists are used to portraying, but is very difficult to do in 3d, and it required the setup of a lot of lights and luminous 'light boxes' with various colours and light blockers.<br />
 This is pretty much a clean 3d render, by which I mean there is no 'paintover' in photoshop, since that would defy the point of the exercise.  The photoshop work consisted of levels, colour balancing, and dodge to pick out highlights.<br />
The hair was rendered in several layers/passes and strategically blended together in photoshop, again with some dodge tool to pick out highlights. I pretty much had to model every hair strand with 2 point poly chains for complete control over the shapes.<br />
Modeled  in mudbox and rendered in Lightwave. <br />
 Big thanks to Steve Worley and his fantastic Lightwave plugins (Sasquatch, G2, Fprime) without which this would not have been possible.]]>
	</description>
	<pubDate>Sun, 20 Jul 2008 18:52:56 +0000</pubDate>
	</item>
	<item>
	<title>Fleuve</title>
	<link>http://oddity.cgsociety.org/gallery/583155</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/63632/63632_1200082874_small.jpg"><br><br>Mudbox study of a concept piece by Augustine Pajou.]]>
	</description>
	<pubDate>Fri, 11 Jan 2008 20:21:42 +0000</pubDate>
	</item>
	<item>
	<title>the gardener</title>
	<link>http://oddity.cgsociety.org/gallery/579774</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/63632/63632_1199464787_small.jpg"><br><br>Mudbox study of an old man.]]>
	</description>
	<pubDate>Fri, 04 Jan 2008 16:39:52 +0000</pubDate>
	</item>
	<item>
	<title>Seated Woman</title>
	<link>http://oddity.cgsociety.org/gallery/552353</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/63632/63632_1192876075_small.jpg"><br><br>Study of an obese figure, mainly to present a different challenge to myself, since most of the anatomy is quite different from an average body.<br />
 Sculpted in Mudbox, base mesh and render in Lightwave.]]>
	</description>
	<pubDate>Sat, 20 Oct 2007 10:27:57 +0000</pubDate>
	</item>
	<item>
	<title>After 'The Milkmaid'</title>
	<link>http://oddity.cgsociety.org/gallery/392228</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/63632/63632_1155308728_small.jpg"><br><br>This is a 3d rendition my favourite painting by Vermeer.<br />
  My goal here was simply to test and improve my modeling, surfacng and lighting skills, and also to hone my observational skill.<br />
 Also to get to know this painting better, and there's no better way than to copy it, since you have to intensely study every millimetre of it.<br />
 I was not attempting an exact pixel for pixel copy of the painting. The lighting and perspective in the original are not physically correct anyway, Vermeer was more interested in aestheics.<br />
 Time taken: Two weeks.<br />
<br />
 I intend to either do an animaton of this, or make another Vermeer-style character and set up my own scene using this room as the backdrop.]]>
	</description>
	<pubDate>Fri, 11 Aug 2006 15:05:37 +0000</pubDate>
	</item>
	<item>
	<title>enrapture (large)</title>
	<link>http://oddity.cgsociety.org/gallery/446584</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/63632/63632_1167733370_small.jpg"><br><br>A bigger version of Rapture, since the last one seems to have been resized to a thumbnail by someone.]]>
	</description>
	<pubDate>Tue, 02 Jan 2007 10:22:53 +0000</pubDate>
	</item>
	<item>
	<title>angelica</title>
	<link>http://oddity.cgsociety.org/gallery/559249</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/63632/63632_1194538187_small.jpg"><br><br>Work originally done for a commercial project, which  I cleaned up and beauty rendered.]]>
	</description>
	<pubDate>Thu, 08 Nov 2007 16:10:51 +0000</pubDate>
	</item>
	<item>
	<title>el greco</title>
	<link>http://oddity.cgsociety.org/gallery/559244</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/63632/63632_1194537603_small.jpg"><br><br>Marble sculpture study done in a classical  style. I've been trying to come up with a  soft marble render in Lightwave, and this is the latest version.]]>
	</description>
	<pubDate>Thu, 08 Nov 2007 16:00:41 +0000</pubDate>
	</item>
	<item>
	<title>Centaurette</title>
	<link>http://oddity.cgsociety.org/gallery/422145</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/63632/63632_1161943073_small.jpg"><br><br>This is the first in a series of 6 sculptures I am designing in a neoclassical style.<br />
 This isn't from any particular classical or biblical mythology, its just something I invented depicting a scene from a centaur spring ritual. I'd never seen a female centaur depicted before.]]>
	</description>
	<pubDate>Fri, 27 Oct 2006 09:57:56 +0000</pubDate>
	</item>
	<item>
	<title>Are You Looking At Me?</title>
	<link>http://oddity.cgsociety.org/gallery/202808</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/63632/63632_1105961432_small.jpg"><br><br>Another character concept for a game I'm working on. This guy's been tied in chains and drowned by his religious order. Now he's back, and he isn't happy.<br />
]]>
	</description>
	<pubDate>Mon, 17 Jan 2005 11:30:33 +0000</pubDate>
	</item>
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